Psykers are mutated humans with psionic powers. They are very rare in the Fallout world, and most have been created more or less deliberately with combinations of brain surgery, FEV virus injections and radiation treatments. A 'natural' randomly occurring psyker mutation would probably mean other mutations in the physiology as well, and is highly unlikely. Normally, human brains are only capable of Empathy (Telepathy 3) and Danger Sense (ESP 5) at most, but a mutant psyker has no such limits with power levels.

Psycher [+15 points]Edit

Attributes: All average at 10 and have maximums of 20. Note that also secondary characteristics such as Perception and Willpower max out at total level of 20 for humans. Attributes of 8-12 are normal, 13 is exceptional, 14 is very good, 15+ is awesome.

Free Skills: Native Language (Native); Area Knowledge (at IQ; Home city or area).

Racial Advantages: Unusual Background (Psyker) [+15] (required to have points in any psionic skills)

Available PSI skills by power category:

  • Antipsi: Neutralize, Psi-Static (note: an antipsi cannot have other psi-powers).
  • Astral Projection: Astral Projection, Astral Sight.
  • Electrokinesis: Confuse, Cyberpsi, Dampen, Energy Sense, Energy Shield, Lightning, Photokinesis, Surge.
  • ESP: Clairvoyance, Clairaudience, Clairsentience, Combat Sense, Precognition, Psychometry, Seekersense.
  • Healing: Healing, Life Extension, Metabolism Control, Sense Aura.
  • Psychic Vampirism: Drain Emotion, Steal Dreams, Steal Energy, Steal Power.
  • Psychokinesis: Cryokinesis, Pyrokinesis, PK Shield, Telekinesis
  • Telepathy: Aspect, Emotion Sense, Erase Signature, Illusion, Mind Shield, Psi Sense, Signature Sniffer, Sleep, Suggest, Telereceive, Telescan, Telesend.
  • Teleportation: Autoteleport, Exoteleport, Combat Teleport. (must have: Limitation 'Astral Subjects Only -60%')
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