Super Mutants are gigantic gray or green skinned humanoid creatures who once were humans. They were created when an entity called 'the Master' dipped large amounts of humans in huge vats of glowing green fluid (modified version of the FEV virus), in an attempt to create a new dominant species - an army of Super Mutants - to replace humanity. The Vault Dweller destroyed the vats and killed the Master, after which the remnants of the Super Mutant army split up and went their separate ways.

Super Mutant [+50 points]Edit

Attribute Adjustment: +5 ST [50]; +2 HT [20]; DX -1 [-20]; IQ-2 [-40].

Secondary Characteristic Adjustment: HP+6 [12]; Basic Move +1 [5]; SM +1 (2.4-3.4 yards tall, 300-800 Lbs weight) [0].

Racial Advantages: DR 1 (Tough Skin -40%) [3]; High Pain Threshold [10]; Lifting ST 2 [6]; Unaging [15]; Rapid Healing [5]; Resistance (Radiation; HT+8) [5]; Resistance (Poison; HT+3) [5]; Resistance (Disease; HT+3) [3]; Very Fit [15].

Racial Disadvantages: Appearance -2 (Ugly) [-8]; Bad Grip 1 [-5]*; Ham-Fisted 1 [-5]; Overconfidence (-12) [-5]; Racial Reputation (Murderous mutant; -2 Reaction; Almost everyone; All the time) [-10]; Social Stigma -3 (Mutant) [-15].

Free Skills: Language (Native); Area Knowledge (at IQ; Home City). Few Super Mutants are literate.

Racially Learned Skills and Skill Bonuses: Either Gunner (Machinegun), Guns (Hvy. Weapons; choose specialty) or Liquid Projector (Flamethrower) (DX/E) DX+2 [4].

Note: Bad Grip disadvantage in this case gives penalties on using ordinary human sized firearms and equipment, except for larger stuff like light or medium machineguns, rocket launchers, flamethrowers or heavy energy weapons.

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